GE必须设置
纯蓝图方法
ApplyGameplayEffectToSelfSetByCallerMagnitudes(
UAbilitySystemComponent* AbilitySystemComponent,
TSubclassOf<UGameplayEffect> GameplayEffectClass,
TMap<FGameplayTag, float> NewValues,
float Level);
ApplyGameplayEffectToSelfSetByCallerMagnitude(
UAbilitySystemComponent* AbilitySystemComponent,
TSubclassOf<UGameplayEffect> GameplayEffectClass,
FGameplayTag NewTag,
float NewValue,
float Level
);
DreamGameplay可调用函数
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