DreamMoon-夢月Dev
梦月工作室 现改名为 64HZ 工作室-夢月Dev

梦月工作室 现改名为 64HZ 工作室

梦月工作室 现改名为 64HZ 工作室 
Houdini 学习-夢月Dev

Houdini 学习

程序化建筑生成https://www.youtube.com/watch?v=5dcsp0jHojkhttps://www.sidefx.com/tutorials/project-titan-building-tool/https://www.youtube.com/live/imuPUxCUJ3Uhttps://vimeo.com/4860...
Unreal Engine - Zen Store-夢月Dev

Unreal Engine – Zen Store

https://dev.epicgames.com/documentation/zh-cn/unreal-engine/zen-storage-server-for-unreal-enginehttps://dev.epicgames.com/documentation/zh-cn/unreal-engine/zen-loader-in-unreal-eng...
Unreal Engine - 智能指针类型-夢月Dev

Unreal Engine – 智能指针类型

TSharedPtr<>共享指针指针为成员变量自动析构 不用手动重置FunctionsIsValid() // 是否为有效 Get() // 获取普通指针 Reset() // 重置指针 IsUnitque() // 是否为唯一 GetSharedReference...
Unreal Engine - Precompiling Shader-夢月Dev

Unreal Engine – Precompiling Shader

https://www.bilibili.com/opus/972900256807125009https://www.tomlooman.com/psocaching-unreal-engine/https://www.unrealengine.com/en-US/tech-blog/game-engines-and-shader-stuttering-u...
25天前
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Unreal Engine - Movie Scene / Sequencer Code-夢月Dev

Unreal Engine – Movie Scene / Sequencer Code

https://www.unrealengine.com/en-US/tech-blog/performance-at-scale-sequencer-in-unreal-engine-4-26https://zhuanlan.zhihu.com/p/544571505https://zhuanlan.zhihu.com/p/589465561https:/...
Unreal Engine - Compiler Results 蓝图编辑器编译结果的使用-夢月Dev

Unreal Engine – Compiler Results 蓝图编辑器编译结果的使用

直接贴代码了Result 定义/** Enum used by DataValidation plugin to see if an asset has been validated for correctness */ enum class EDataValidationResult : uint8 { /** Asset has fail...
Houdini 快捷键-夢月Dev
Unreal Engine - Smart Object 学习-夢月Dev

Unreal Engine – Smart Object 学习

由于官方并没有暴露太多接口给蓝图 所以大部分要从CPP写基本概念Smart ObjectFSmartObjectRequestResult 只是个工具结构体,接收通过 `FSmartObjectRequest` 找到的 SmartObject 和 Slot 结果1 ...
Unreal Engine - Gameplay->Sequence 无缝过渡学习-夢月Dev

Unreal Engine – Gameplay->Sequence 无缝过渡学习

前置先启用插件 好像只有5.6有开始Setup 01把你的角色 拖进来Setup 02右键角色 在4处填入Player我是在Cpp里绑定的 直接绑定的GPC蓝图如图Setup 03添加组件 'CharacterMesh0'添加 Animation Mixe...